Krea 2 adds real-time sliders for intensity, noise, and motion control
Krea 2 now includes interactive sliders for intensity, complexity, and movement that let users adjust generation parameters live without re-rendering, but promised model weights remain unreleased.
Krea 2 now includes three real-time sliders—intensity, complexity, and movement—that let users adjust prompt strength, noise and detail levels, and in-frame object motion without waiting for a fresh generation. The sliders update the output live, turning the generation process into something closer to tweaking procedural textures in a 3D package or previewing Photoshop filters.
The intensity slider controls how strongly the prompt influences the output. Complexity adjusts noise and fine detail. Movement shifts how much motion appears in the frame. All three respond in real time, so users can dial in a look without cycling through dozens of static renders. The approach mirrors how procedural texture editors work: expose a handful of named parameters instead of forcing users to parse sampling methods or CFG scales.
Open weights still pending
The update arrives three weeks after Krea promised to release model weights. Those weights have not appeared, and the company has not posted a revised timeline or explained the delay. For practitioners who want to run Krea's models locally or fine-tune them, the real-time sliders are a closed-platform feature—useful if you stay inside Krea's interface, irrelevant if you need the checkpoint. Krea's bet is that most users would rather move three sliders than edit a config file, but the question is whether that same user base will tolerate waiting indefinitely for open weights.







